Ball tested: Top-Flite D2+ Distance
Tested for golfers with average driving distance of: 125 yards or less (carry + roll) / 126 to 195 yards (carry + roll) / 196 to 245 (carry + roll)
Specs: Construction – Two-piece; Cover – Ionomer; Core – Polybutadiene; Dimples / Pattern – 332 in “Dimple in Dimple” design
Some manufacturers do not reveal or emphasize the compression ratings of new golf balls. Some models are now designed and marketed to fit and appeal to a golfers preferences for price, distance, spin, feel and control.
Price as tested (new): $15.99 per package of 15
Ball notes: “Top-Flite” and “Distance” go together like burgers and fries. So why bother tagging this ball with the seemingly redundant D-word?
Simple: The Top-Flite D2+ Distance is one of three balls in the D2+ lineup, along with the D2+ Feel and D2+ Straight. (The company also offers a women’s version called the D2+ Diva.) The self-explanatory names tell the story, with each ball designed to optimize a different performance quality.
The next obvious question is, what differentiates the D2+ Distance from Top-Flite’s XL Distance model? Basically, it’s a little softer and promises an extra bit of spin with the irons and short game.
Within the D2+ series, Distance features the hardest cover and core combination; materials, dimple design and pattern, and price are identical across the trio, which fits between the Gamer, Gamer Tour and XL Distance in the Top-Flite performance/price pecking order.
Could we make out any discernible differences between the three D2+ models? Read the remainder of this review, and click on the links above to the Feel and Straight versions, to find out.
On the clubface: Going in, we figured the D2+ Distance would feel about like the Top-Flite XL. That is, quite hard (if a touch softer than the “Rock-Flites” of old). So we were pleasantly surprised to sense a modicum of compression against the clubface throughout the bag. As we’ve noted in other reviews, any hint of softness in a “value” ball is a bonus. Give the D2+ Distance an extra point for feel.
Off the tee: With the USGA setting limits for how far a golf ball can travel (see Overall Distance Standard), it’s tough for one model to truly stand out from the crowd. We can’t say the D2+ Distance is the longest ball we’ve tried, but it ranks right up there. Carry, roll and accuracy were all excellent, while the D2+ Distance displayed solid stability in flight.
From the fairway / rough: After raising our expectations ever so slightly with its performance off the tee, the D2+ Distance met them in the approach game. Trajectory was pleasingly high, spin moderate. Short iron shots stopped after a bounce and a bit of roll, which was perfectly fine all things considered.
Around the green: Even a hint of softness can equate to better confidence in the short game, so the D2+ Distance had that in its favor. Otherwise, we’ll just say this: It’s far from the worst distance ball in this all-important area.
Bottom line: The Top-Flite D2+ Distance lived up to its billing off the tee and proved above-average (category-wise) for feel and greenside performance. All in all, a definite contender among value/distance golf balls – especially at this price.
Value/Recreational/Distance – Designed for mid- to high-handicap golfers with swing speeds below 90 mph; typically feature two-piece construction and firm covers; promote greater distance over high spin rates. Examples: Pinnacle Gold, Slazenger RAW Distance
Premium – Designed for low- to mid-handicap golfers with swing speeds of 90-99 mph; typically feature multi-layer construction and medium-soft covers; happy medium between Value/Recreational and Tour categories for distance and spin qualities. Examples: Titleist NXT Tour, Callaway HEX Diablo
Tour/Advanced/Performance – Designed for low-handicap and professional golfers with swing speeds in excess of 100 mph; typically feature multi-layer construction and soft covers; promote greater spin rates and enhanced feel over distance. Examples: Titleist ProV1, Bridgestone Tour B330